Texture2D t1:register(t0);
SamplerState s1:register(s0);
struct VS_OUTPUT
{
	float4 pos:SV_POSITION;
	float2 texCoord:TEXCOORD;
};

float4 main(VS_OUTPUT input) : SV_TARGET
{
	// return green
	return t1.Sample(s1, input.texCoord);
}